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Building a QuarterWare skin is a
simple process that involves creating two files: a bitmap (.bmp)
file that is the actual skin image you wish to apply, and a .qsd
file that defines the active areas on the bitmap.
The bitmaps can be a simple or as
complex as you like, and can be created with just about any graphics
software from the simple Windows Paint program to complex programs
like MacroMedia Fireworks, Adobe PhotoShop, or CorelPaint. You
can assign a transparent color to your bitmap to give it the
appearance of being round, triangular, or any shape you can imagine.
The .qsd file is a simple text file
with a list of parameters and arguments that help the QuarterWare
teller figure out where the buttons on the interface are place.
To see an example .qsd file, click
the NEXT button...
 
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